Why, Sunsoft? Why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why oh why didn't you bring this game out in North America?








Passwords are accessible to you at any time, and there are many items and abilities to pick up which are scattered over the map. The bosses start out easy, and get somewhat harder as you progress. The final boss seems difficult, as every collision with him takes away a lot from your health supply, but once you learn the pattern (jump on the enemy in his hands, pick up the blue "head", and throw it at his gut when he makes a circular sweep with his hands) he shouldn't be a problem. Especially if you have a full complement of potions.The catch? Oh, yes, there was one, wasn't there? Well, Sunsoft translated the game, put it into an NES cart, and then... sold it only as a PAL game in Australia and European countries. What did they think, that North Americans don't appreciate fantastic games? What did they do, spin a globe in one hand and decide to sell Ufouria only wherever their finger landed? Grrr!!! This made it much harder for me to acquire the game. I remember seeing previews and even ads for Ufouria in the game magazines back in 1991, but I never saw it in the stores. That's a shame, too, because Ufouria is one of Sunsoft's best games ever, ranking up there among Blaster Master and Batman.
So, Ufouria isn't exactly rare, by my definition, since it was widely available for sale in some countries. But on a worldwide scale, this game is highly sought after; hence the craze surrounding it. I wonder what other masterpieces those game companies had fully translated, boxed, and ready for release, never to be released. Earthbound, anyone?